#How to use tes5edit to edit a mod modsIf you de-activate "Oblivion.esm" in Wrye Bash, you'll deactivate all of the mods that depend on it as well.Wrye Bash: You can also use Wrye Bash in a couple of ways to select your active mods: tes4modules file will always start TES4View directly. After going through the "Windows cannot open this file:" dialog once opening any. You can create as many such files as you wish. This should start TES4View with exactly the modules you listed in the file preselected. Try to open that file, for the first time you should get a dialog "Windows cannot open this file:".Edit that file and list the modules you want to load.If you have any modules selected which depend on masters that are available but not selected then these masters will be implicitly selected and loaded after you close the dialog.Ĭommand Line Parameter: Another option for loading specific mods in TES4View is by creating a text file that lists the filenames of the modules you want to load and call TES4View with that filename as parameter. There is also a context menu on the list (and all other lists displayed in this type of dialog) which allows you to select all, select none or invert your selection. You can click to add/remove mods on startup. Usage: Right click in view pane and select "Hide No Conflict Rows".īy default TES4View will choose your active mods.When comparing mods you can use this option to show only the rows of data that conflict.Usage: Right click the file in left-hand pane and select "Hidden" (before doing Apply Filter).For example, if you want to see what changes were made in a new version of some plugin, the compare may work a lot better if you mark Oblivion.esm as Hidden before doing Apply Filter.
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